
Bdew's Taxidermy mod for Wurm Unlimited
Wurm Unlimited allows GMs to create objects on the fly. The Taxidermy mod expands that by allowing GMs to also spawn mobs as "items" that can be used to decorate deeds and the server.
Large bold number represents "Data1" in the item data settings.
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| ITEM ID & Data1 |
IMAGE |
CALF_CID 50 |
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COW_BROWN_CID 3 |
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BULL_CID 49 |
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PIG_CID 44 |
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CHICKEN_CID 48 |
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HEN_CID 45 |
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ROOSTER_CID 52 |
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FOAL_CID 65 |
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HORSE_CID 64 |
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DOG_CID 51 |
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LAMB_CID 101 |
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SHEEP_CID 96 |
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RAM_CID 102 |
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| ITEM ID & Data1 |
IMAGE |
CAVE_BUG_CID 43 |
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RAT_LARGE _CID 13 |
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ANACONDA _CID 38 |
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KING_COBRA _CID 63 |
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CROCODILE_CID 58 |
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PHEASANT_CID 55 |
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CAT_WILD_CID 15 |
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LION_MOUNTAIN _CID 14 |
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WOLF_BLACK _CID 10 |
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HYENA_LIBILA_CID 40 |
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HELL_HOUND_CID 84 |
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WORG_CID 86 |
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RIFT_JACKAL _ONE_CID 106 |
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BEAR_BLACK _CID 42 |
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BEAR_BROWN _CID 12 |
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BOAR_FO_CID 37 |
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DEER_CID 54 |
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BISON_CID 82 |
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SEAL_CUB_CID 98 |
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SEAL_CID 93 |
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TORTOISE_CID 94 |
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CRAB_CID 95 |
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GORILLA_ MAGRANON_CID 39 |
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UNICORN_CID 21 |
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HELL_HORSE _CID 83 |
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SCORPION_CID 59 |
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HELL_SCORPION _CID 85 |
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SPIDER_MOTHER _CID 24 |
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SPIDER_CID 25 |
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LAVA_SPIDER _CID 56 |
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SPIDER_FOG _CID 105 |
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| ITEM ID & Data1 |
IMAGE |
SEA_SERPENT _CID 70 |
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SHARK_HUGE _CID 71 |
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BLUE_WHALE _CID 97 |
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DOLPHIN_CID 99 |
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OCTOPUS_CID 100 |
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| ITEM ID & Data1 |
IMAGE |
SALESMAN_CID 9 |
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BARTENDER_CID 41 |
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GUARD_KINGDOM_ TOWER_FREEDOM 67 |
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GUARD_KINGDOM_ TOWER_JENN 34 Data2: 5121 |
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GUARD_KINGDOM_ TOWER_LIBILA 35 Data2: 5123 |
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GUARD_KINGDOM_ TOWER_MOLREHAN 36 Data2: 5122 |
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GUARD_TOUGH _CID 7 |
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GUARD_BRUTAL _CID 8 |
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GUARD_LENIENT _CID 4 |
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GUARD_DECENT _CID 5 |
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GUARD_ABLE _CID 6 |
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GUIDE_HOTS _CID 60 |
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GUIDE_CID 61 |
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KID_CID 66 |
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| ITEM ID & Data1 |
IMAGE |
GOBLIN_CID 23 |
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GOBLIN_LEADER _CID 26 |
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TROLL_CID 11 |
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TROLL_KING _CID 27 |
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SON_OF_ NOGUMP_CID 75 |
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RIFT_JACKAL_ TWO_CID 107 |
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RIFT_JACKAL_ CASTER_CID 110 |
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RIFT_JACKAL_ SUMMONER_CID 112 |
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| ITEM ID & Data1 |
IMAGE |
SKELETON_CID 87 |
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HUMAN_CID 1 |
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DUMMY_DOLL 2 |
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ZOMBIE_CID 69 |
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NPC_HUMAN_CID 113 |
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GUARD_SPIRIT_ GOOD_LENIENT 28 |
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GUARD_SPIRIT_ EVIL_LENIENT 29 |
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GUARD_SPIRIT_ GOOD_ABLE 30 |
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GUARD_SPIRIT_ EVIL_ABLE 31 |
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GUARD_SPIRIT_ GOOD_DANGEROUS 32 |
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GUARD_SPIRIT_ EVIL_DANGEROUS 33 |
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WRAITH_CID 88 |
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| ITEM ID & Data1 |
IMAGE |
EPIPHANY_VYNORA _CID 78 |
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MAGRANON_ JUGGERNAUT_CID 79 |
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MANIFESTATION _FO_CID 80 |
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INCARNATION _LIBILA_CID 81 |
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FOREST_GIANT_CID 20 |
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CYCLOPS_CID 22 |
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AVENGER_OF_LIGHT _CID 68 |
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SON_OF_NOGUMP _CID 75 |
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RIFT_JACKAL_ THREE_CID 108 |
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RIFT_OGRE_ MAGE_CID 111 |
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RIFT_JACKAL_ FOUR_CID 109 |
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| ITEM ID & Data1 |
IMAGE |
LAVA_CREATURE _CID 57 |
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DEMON_SOL _CID 72 |
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DEATHCRAWLE R_MINION_CID 73 |
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SPAWN_UTTACHA _CID
74 |
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EAGLESPIRIT _CID 77 |
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| ITEM ID & Data1 |
IMAGE |
DRAKE_RED _CID 103 |
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DRAKE_BLUE _CID 104 |
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DRAKE_GREEN _CID 17 |
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DRAKE_BLACK _CID 18 |
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DRAKE_WHITE _CID 19 |
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DRAGON_RED _CID 16 |
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DRAGON_BLUE _CID 91 |
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DRAGON_GREEN _CID 90 |
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DRAGON_BLACK _CID 89 |
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DRAGON_WHITE _CID 92 |
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DRAKESPIRIT _CID 76 |
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| ITEM ID & Data1 |
IMAGE |
SANTA_CLAUS 46 |
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SANTA_EVIL 47 |
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EASTERBUNNY _CID 53 |
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LADYLAKE _CID 62 |
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How to use Bdew's Taxidermy mod
First thing to know is that this is only for Wurm Unlimited, not for Wurm Online. Second, you will need an ebony wand for the purpose of creating objects. To be able to get and use an ebony wand, you must have GM status and permissions on the server you're trying to make these on.
Step 1: Download Bdew's Taxidermy mod from Github
Step 2: Unpack the contents into the /mods/ folder of your server (not the client mods folder!)
Step 3: Once it's installed and you've logged on, activate your Ebony wand and you go to the create menu (right click ground > Specials > Create)
Step 4: From the drop down of the create menu, you should now have "preserved body" in the list of items
Step 5: After choosing "preserved body", before you press "Send", choose "Magic" as the material. Otherwise the item will be "birchwood horse" or "birchwood chicken" by default.
Step 6: Once you have the item in your inventory, you can either change it's "item data" there and then drop it on the ground, or first drop it and then edit it's "item data". If you choose the latter, you will need to push/pull/rotate the item to see the change.
Step 7: To turn your preserved corpse into one of the mobs in the list above, you will need to edit it's "item data". Using the ebony wand, right click the object and in the "Item Data" popup, set the data according to the following instructions:
To learn more about how to use this mod, for instance how to adjust the size and kingdom settings, go to this forum discussion.
Please note: In the current version of the mod, using traditional shortcuts to Push, Pull and Rotate are not properly working. There is a workaround though. Use Bdew's Actions mod to create custom actions for these functions and it will bypass these issues. The IDs of these actions are as follows:
Push: (99)
Push gently (696)
Pull: (181)
Pull gently (697)
Turn item clockwise: (177)
Turn item counterclockwise: (178)
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