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Taxidermy


Bdew's Taxidermy mod for Wurm Unlimited
Wurm Unlimited allows GMs to create objects on the fly. The Taxidermy mod expands that by allowing GMs to also spawn mobs as "items" that can be used to decorate deeds and the server.
  • Large bold number represents "Data1" in the item data settings.

    Full Instructions

    ITEM ID & Data1 IMAGE
    CALF_CID
    50
    COW_BROWN_CID
    3
    BULL_CID
    49
    PIG_CID
    44
    CHICKEN_CID
    48
    HEN_CID
    45
    ROOSTER_CID
    52
    FOAL_CID
    65
    HORSE_CID
    64
    DOG_CID
    51
    LAMB_CID
    101
    SHEEP_CID
    96
    RAM_CID
    102


    ITEM ID & Data1 IMAGE
    CAVE_BUG_CID
    43
    RAT_LARGE
    _CID
    13
    ANACONDA
    _CID
    38
    KING_COBRA
    _CID
    63
    CROCODILE_CID
    58
    PHEASANT_CID
    55
    CAT_WILD_CID
    15
    LION_MOUNTAIN
    _CID
    14
    WOLF_BLACK
    _CID
    10
    HYENA_LIBILA_CID
    40
    HELL_HOUND_CID
    84
    WORG_CID
    86
    RIFT_JACKAL
    _ONE_CID
    106
    BEAR_BLACK
    _CID
    42
    BEAR_BROWN
    _CID
    12
    BOAR_FO_CID
    37
    DEER_CID
    54
    BISON_CID
    82
    SEAL_CUB_CID
    98
    SEAL_CID
    93
    TORTOISE_CID
    94
    CRAB_CID
    95
    GORILLA_
    MAGRANON_CID
    39
    UNICORN_CID
    21
    HELL_HORSE
    _CID
    83
    SCORPION_CID
    59
    HELL_SCORPION
    _CID
    85
    SPIDER_MOTHER
    _CID
    24
    SPIDER_CID
    25
    LAVA_SPIDER
    _CID
    56
    SPIDER_FOG
    _CID
    105


    ITEM ID & Data1 IMAGE
    SEA_SERPENT
    _CID
    70
    SHARK_HUGE
    _CID
    71
    BLUE_WHALE
    _CID
    97
    DOLPHIN_CID
    99
    OCTOPUS_CID
    100


    ITEM ID & Data1 IMAGE
    SALESMAN_CID
    9
    BARTENDER_CID
    41
    GUARD_KINGDOM_
    TOWER_FREEDOM
    67
    GUARD_KINGDOM_
    TOWER_JENN
    34
    Data2: 5121
    GUARD_KINGDOM_
    TOWER_LIBILA
    35
    Data2: 5123
    GUARD_KINGDOM_
    TOWER_MOLREHAN
    36
    Data2: 5122
    GUARD_TOUGH
    _CID
    7
    GUARD_BRUTAL
    _CID
    8
    GUARD_LENIENT
    _CID
    4
    GUARD_DECENT
    _CID
    5
    GUARD_ABLE
    _CID
    6
    GUIDE_HOTS
    _CID
    60
    GUIDE_CID
    61
    KID_CID
    66


    ITEM ID & Data1 IMAGE
    GOBLIN_CID
    23
    GOBLIN_LEADER
    _CID
    26
    TROLL_CID
    11
    TROLL_KING
    _CID
    27
    SON_OF_
    NOGUMP_CID
    75
    RIFT_JACKAL_
    TWO_CID
    107
    RIFT_JACKAL_
    CASTER_CID
    110
    RIFT_JACKAL_
    SUMMONER_CID
    112


    ITEM ID & Data1 IMAGE
    SKELETON_CID
    87
    HUMAN_CID
    1
    DUMMY_DOLL
    2
    ZOMBIE_CID
    69
    NPC_HUMAN_CID
    113
    GUARD_SPIRIT_
    GOOD_LENIENT
    28
    GUARD_SPIRIT_
    EVIL_LENIENT
    29
    GUARD_SPIRIT_
    GOOD_ABLE
    30
    GUARD_SPIRIT_
    EVIL_ABLE
    31
    GUARD_SPIRIT_
    GOOD_DANGEROUS
    32
    GUARD_SPIRIT_
    EVIL_DANGEROUS
    33
    WRAITH_CID
    88


    ITEM ID & Data1 IMAGE
    EPIPHANY_VYNORA
    _CID
    78
    MAGRANON_
    JUGGERNAUT_CID
    79
    MANIFESTATION
    _FO_CID
    80
    INCARNATION
    _LIBILA_CID
    81
    FOREST_GIANT_CID
    20
    CYCLOPS_CID
    22
    AVENGER_OF_LIGHT
    _CID
    68
    SON_OF_NOGUMP
    _CID
    75
    RIFT_JACKAL_
    THREE_CID
    108
    RIFT_OGRE_
    MAGE_CID
    111
    RIFT_JACKAL_
    FOUR_CID
    109


    ITEM ID & Data1 IMAGE
    LAVA_CREATURE
    _CID
    57
    DEMON_SOL
    _CID
    72
    DEATHCRAWLE
    R_MINION_CID
    73
    SPAWN_UTTACHA
    _CID

    74
    EAGLESPIRIT
    _CID
    77


    ITEM ID & Data1 IMAGE
    DRAKE_RED
    _CID
    103
    DRAKE_BLUE
    _CID
    104
    DRAKE_GREEN
    _CID
    17
    DRAKE_BLACK
    _CID
    18
    DRAKE_WHITE
    _CID
    19
    DRAGON_RED
    _CID
    16
    DRAGON_BLUE
    _CID
    91
    DRAGON_GREEN
    _CID
    90
    DRAGON_BLACK
    _CID
    89
    DRAGON_WHITE
    _CID
    92
    DRAKESPIRIT
    _CID
    76


    ITEM ID & Data1 IMAGE
    SANTA_CLAUS
    46
    SANTA_EVIL
    47
    EASTERBUNNY
    _CID
    53
    LADYLAKE
    _CID
    62



    How to use Bdew's Taxidermy mod
    First thing to know is that this is only for Wurm Unlimited, not for Wurm Online. Second, you will need an ebony wand for the purpose of creating objects. To be able to get and use an ebony wand, you must have GM status and permissions on the server you're trying to make these on.

    Step 1: Download Bdew's Taxidermy mod from Github
    Step 2: Unpack the contents into the /mods/ folder of your server (not the client mods folder!)
    Step 3: Once it's installed and you've logged on, activate your Ebony wand and you go to the create menu (right click ground > Specials > Create)
    Step 4: From the drop down of the create menu, you should now have "preserved body" in the list of items
    Step 5: After choosing "preserved body", before you press "Send", choose "Magic" as the material. Otherwise the item will be "birchwood horse" or "birchwood chicken" by default.
    Step 6: Once you have the item in your inventory, you can either change it's "item data" there and then drop it on the ground, or first drop it and then edit it's "item data". If you choose the latter, you will need to push/pull/rotate the item to see the change.
    Step 7: To turn your preserved corpse into one of the mobs in the list above, you will need to edit it's "item data". Using the ebony wand, right click the object and in the "Item Data" popup, set the data according to the following instructions:



    To learn more about how to use this mod, for instance how to adjust the size and kingdom settings, go to this forum discussion.

    Please note: In the current version of the mod, using traditional shortcuts to Push, Pull and Rotate are not properly working. There is a workaround though. Use Bdew's Actions mod to create custom actions for these functions and it will bypass these issues. The IDs of these actions are as follows:
  • Push: (99)
  • Push gently (696)
  • Pull: (181)
  • Pull gently (697)
  • Turn item clockwise: (177)
  • Turn item counterclockwise: (178)